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MaPZone2 Tips & Tricks
Find here some user tips for
Map Zone 2
:
How to add a
crack pattern
on your textures?
How to add
emboss in a texture without specular highlights
?
How to
simulate ambient occlusion thanks to your height map
?
How to
create realistic scratches on a metalic shader
thanks to
Map Zone 2
?
How to create high resolution textures from low resolution pre-optimized FxMaps?
How to
save a grayscale gradient from a colorize filter gradient
?
How to create drips and dirt from a SVG?
How to get a
more organic emboss
?
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