Importing Vector Graphics Content
You can import SVG images in the
compositing graph in
MaPZone2.
To create and edit them, you can, for example, use Inkscape (
http://www.inkscape.org∞ ) which is a free vector graphics editor.
Note that all the SVG functions haven't been entirely implemented yet in ProFX2. You will therefore need to convert all your objects and strokes into paths (Shift+Ctrl+C and Ctrl+Alt+C) before saving.

Eventually, complete support for SVG will be added so that users won't need to convert their files anymore.
Note that you can also vectorize bitmap files (Shift+Alt+B).
Just remember to save your file as a "Plain SVG".

Once you get your SVG file you have to import it in
MaPZone2 by creating a new "SVG Import" filter : Rght Click in the Compositing Graph.

Then click on the "None[...]" button under the Compositing Graph to load the file.

You can adjust the precision depending on the size you want to allow for this SVG (the more precision the larger the .pfx file will be).

Then you can use this filter like any other filter.

If you want to use your SVG as an FXMap you have to connect it to a "FX filter To FX Map" node first.
Category:
CategoryGraphism