FX-Map and FX-Map Link


FX-Map Link
FX-Maps are the core procedural maps based on the specific algorithms patented by Allegorithmic.
ProFX2 textures are created by combining FX-Maps with filters and vector graphics in MapZone2, ProFX2's authoring tool.

An FX-Map Link is a reference to an FX-Map stored in an external preset file. In a way, this quite like the concept of "shortcuts" to a file you can create on your desktop. See also the Shared Ressources and External Links pages for more details about this.
Most of the FX-Map Links you will use are stored in the "FX-Map Presets" folder. These FX-Maps are accessible through the Presets Tab on the left of the GUI :
FX-Map Link


I. The FX-Map Link Concept


To add an FX-Map Link, simply drag&drop the selected preset into the Compositing Graph:
FX-Map Link
The contextual menu of an FX-Map Link offers three specific items:
FX-Map Link
"Set reference ...": Choose which FX-Map this link references
"Flatten reference ...": Converts the FX-Map Link to an editable FX-Map (i.e. make a local copy of it)
"Open the referenced preset...": Edit the referenced preset

Choosing "Open the referenced preset" is equivalent to opening the corresponding FX-Map set in the library:
FX-Map Link
FX-Map Link


II. Creating an FX-Map Set


The FX-Maps in "FX-Map Set 1" are optimized for video game and realtime rendering using the ProFX engine.
You can create your own FX-Map Set by adding another FX-Map Set in the "FX-Map Presets" folder in the library :
Create a FX-Map in a new preset. Here is a simple checker.
FX-Map Link
RMBon the FX-Map node and choose "Share this node..."
FX-Map Link
Name your preset.
FX-Map Link
Save your preset in the "FX-Map Presets" folder.
FX-Map Link
Return to the library and create a new preset, you can now access your own FX-Map Set.
FX-Map Link
FX-Map Link

Category:
CategoryGraphism