Filter Nodes
Filter Nodes are 2D filters (such as Blur, Normal Map computation, etc.) taking, as inputs, either or both of these:
- An FX Map, which will control the strength of the filter for every pixel. When, for a given pixel, the FX Map is white, then the strength of the blur for that pixel will be maximal. On the other hand, if the FX Map is black, the strength will be 0.
- Another Filter Node, on which the filter will be applied. For the Blur example, the latter will be applied on the Filter Node input and controlled locally by the FX Map input.
List of available filters :
Color Code (for the default Skin):
- The FX-Maps are always in black.
- The smaller grey node is for FX-Filters to FX-Maps conversion (transform any result obtain by mixing Filters into something able to control them like an FX-Map)
- The color nodes ares for FX-Filters. e.g.: emboss, colorize etc...
- Output nodes are always in purple (e.g. Diffuse and Normal).
Category:
CategoryGraphism